![]() With only 8 Doom, that means they come out fast. Also, they both have strong monster-synthesis. ![]() ![]() time before you have to start going after the Elder Signs. Both have short Doom tracks (8 and 9 respectively) so you don't really have much prep. Yig and Nyarlathotep are more intermediate. If he awakens, he's very tough to defeat, but, like Azathoth, he has a long Doom track making him not such a threat. What's more, his task can be very difficult since it gets tougher when there are more monsters on the board (and he generates five himself). Without clue tokens to defend with, most players won't last more than two rounds. He has a brutal attack which could lose 2 Sanity with each attack once he's awakened. The obvious strategy there is: stay away from Other World cards. Next is Hastur, who also has an Other World-related ability his adds Doom. The Other World cards typically have good rewards, but you can definitely win the game without them, so it's not such an issue to just ignore them. Despite having a or be devoured attack, his ability (which is an alternative awakening trigger) is related to the Other World cards. Sure, when he awakens, Azathoth destroys the world (which kind of sucks), but that's his only ability and with a huge 12 Doom required, the investigators have plenty of time to get their affairs in order and start going after Elder Signs. Winning that way will always be tough! For that reason, I consider Azathoth to be one of the easiest to defeat. Regardless of the Old One, once they've awakened they're very difficult to beat. Hard: Shub-Niggurath, Ithaqua and Cthulhu In Detail
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